Notes from "The Everybody Fluid Engage Brainstorming Meeting"

Moore, Kathleen E kemoore at
Fri May 22 16:07:11 UTC 2009

Let's think about what else visitors can contribute, perhaps allowing
peer-to-peer interactions or posting:

Discussion boards associated with displays

Ways for visitors who are interested to find others with the same


Possibly related:



Kathy (who lurks, and might see some of you at the Sakai meeting in


Kathleen Moore

Web Manager

Boston University School of Management

kemoore at



From: fluid-work-bounces at
[mailto:fluid-work-bounces at] On Behalf Of Justin
Sent: Friday, May 08, 2009 10:33 AM
To: fluid-work List
Subject: Re: Notes from "The Everybody Fluid Engage Brainstorming


My Ideas:


1) Allow the visitor to upload a picture of their own cat (e.g. through
bluetooth on a phone, a card reader at a kiosk, and etc. ). This image
would then become part of the exhibit and could be featured on a large
display within the museum itself. Possibly this will link in with the
web site, and could be an avatar used by the visitor as part of a
tagging scheme.


2) Through some sort of location aware mechanism, the visitor will be
given a list of items within their general vicinity, or if the fidelity
is high enough, the exact item they are in front of. This will, on their
mobile device, provide information about the item within the parameters
set by the visitor. For example, the visitor will be able to specify a
language and type of content (i.e. a child on a school trip may want to
know something different than a researcher gathering information).


- Justin



On 8-May-09, at 9:54 AM, James William Yoon wrote:

My idea:

At the museum, visitors are given a "tagger" device, and are encouraged
to "tag" paintings, sculptures, and other objects that appeal to or
interest them in some way. At the end of the exhibit space is a very
large screen (e.g., 12' x 6') displaying a timeline of all the artifacts
in the exhibit, providing a summary visualization of the exhibition.

On the timeline visualization, artifacts are highlighted (size,
brightness, colour, glow, etc.) by how frequently they were tagged,
revealing which objects people found most interesting. A podium in front
of the display allows visitors to place their tagger device on a pad to
add their data to the visualization (or maybe this could be done
automatically in the background as they walk and tag through the

When visitors place their device near the display (or on the podium?),
all the objects they tagged during the visit are highlighted, showing
them the big picture of the sorts of things they liked, and giving them
an awareness and appreciation of the things they experienced during
their visit. Additionally, families or groups could put their tags
simultaneously on the display, seeing the intersection of their
interests, and what they liked as a collective.

The display itself is also interactive. Touching the artifacts on the
display could pop up additional information, or show relationships to
other objects (e.g., touching a cat on the display could highlight all
the other cats of the same breed on the timeline). No end of things we
could do here!

Same thing could be done with geographic maps or other visualizations
instead of timelines, and the timeline would also be available at home
on the web, and on the mobile device.

Timeline is also available at home on the web, and on the mobile device.

Potential "micro carrots":
- Implementation of a simple timeline visualization or timeline
- Small scale implementation of an object tagging architecture

On Thu, May 7, 2009 at 5:18 PM, Alison Benjamin
<radiocontrolled at> wrote:


This is the idea I brought to the table: 

I was reading a ppt presentation last week by Mike Kuniavsky
( and in it he makes an important
and (maybe not always so obvious point) that the benefit of technology
in museums is that it can make artifacts more authentic to visitors. 

With that in mind I thought about what seagoing cats do, and how people
could connect with artifacts *about* seagoing cats. They travel on ships
that go all over the world catching mice. Maybe they've been in battles
or maybe they've sailed across important trade routes. Museums tend to
attract a lot of visitors from out-of town, and in general many people
will have traveled to port cities. Seagoing cats have been all over the
world, and so have many of the museum visitors - there is one
commonality between the visitor and the artifact.

How could an engage-infused museum encourage bridging and interaction
between the artifact & the visitor? One goal a visitor might have is to
create a custom tour to see what seagoing cats have been to their

System functions that would need to be in place might be - - 

-Allow exhibition designers to tag exhibits with cities that cats have
sailed to and through;  Also allow a Collections Management System to
track this kind of information

-Communicate to visitors the artifacts they want to see based on the
tags they specify (in this case - "which cats have been to my city?")

-Allow users to specify that they want a tour based on those tags ("I
want a tour based on cats that have sailed through Vancouver").

-Allow users to 'hook' into  collection management system data. This way
information about museum artifacts (e.g. interesting life events, facts,
etc. about cats that have sailed through Vancouver) can be presented. 

-Presented related information about artifacts & their context to users
(e.g. links to museum library, bookstore, literature, Website). 

The idea behind this exhibit design would be to allow visitors to
connect to the cats/artifacts in a personalized way (I have been here -
what seafaring cats have also been here, and why?). 


On Tue, May 5, 2009 at 2:53 PM, Jess Mitchell <jess at>

Dear All,


I'd like to invite you all to a meeting for this Thursday to do some


Here's the scenario:

The Museum:

You're on a team at The CATT* Museum (a fictional museum, any similarity
to is unintended)

The team is tasked with designing (and creating) an exhibit -- one that
covers the physical, mobile and web spaces.  One that uses technology in
interesting ways to tie together the solution while engaging the
visitors.  The museum is a history museum, focused on the domestic and
wild CATT.  Museum artifacts include but are not limited to artwork,
paintings, sculptures, written materials, audio, and video of or related
to cats.


The Exhibit:

The exhibit we'll be working on is called "Seagoing CATTS" -- for some

Use this as a way to structure your thoughts about how you might do the

How will you go about doing this exhibit?

what features will your exhibit have -- think specifically and tie it in
with artifacts


kiosks w/ this?

mobile that displays _________?


Please bring at least two specific ideas for features of the exhibit
you'd hope to build as part of the team.  Nothing is too small or silly
an idea at this point.


During this brainstorming meeting we'll walkthrough your ideas and
brainstorm about taking them further and it'll be interesting to see how
they might fit together.


This exercise will give us some ideas for early "micro carrots" for
designers and developers (new to the community and veterans) to start
working on -- to learn Infusion, grease our creative wheels, and get
started on building FE.


To break it down:

all developers and designers who need to develop a mini-carrot

bring one or two ideas for the exhibit

no matter how mundane and crazy

technologically supported ideas -- think technology

or intersection thereof (web, physical, mobile)


goal: brainstorm, apply some of information we have been gathering from
the resources on FE, be creative.


* CATT is an alternate spelling of cat that some members of Fluid use to
refer to our feline friends.


See you in






Jess Mitchell

Boston, MA, USA

Project Manager / Fluid Project

jess at

/ w / 617.326.7753  / c / 919.599.5378

jabber: jessmitchell at






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