Notes from "The Everybody Fluid Engage Brainstorming Meeting"

Justin justin.obara at
Fri May 8 14:32:55 UTC 2009

My Ideas:

1) Allow the visitor to upload a picture of their own cat (e.g.  
through bluetooth on a phone, a card reader at a kiosk, and etc. ).  
This image would then become part of the exhibit and could be featured  
on a large display within the museum itself. Possibly this will link  
in with the web site, and could be an avatar used by the visitor as  
part of a tagging scheme.

2) Through some sort of location aware mechanism, the visitor will be  
given a list of items within their general vicinity, or if the  
fidelity is high enough, the exact item they are in front of. This  
will, on their mobile device, provide information about the item  
within the parameters set by the visitor. For example, the visitor  
will be able to specify a language and type of content (i.e. a child  
on a school trip may want to know something different than a  
researcher gathering information).

- Justin

On 8-May-09, at 9:54 AM, James William Yoon wrote:

> My idea:
> At the museum, visitors are given a "tagger" device, and are  
> encouraged to "tag" paintings, sculptures, and other objects that  
> appeal to or interest them in some way. At the end of the exhibit  
> space is a very large screen (e.g., 12' x 6') displaying a timeline  
> of all the artifacts in the exhibit, providing a summary  
> visualization of the exhibition.
> On the timeline visualization, artifacts are highlighted (size,  
> brightness, colour, glow, etc.) by how frequently they were tagged,  
> revealing which objects people found most interesting. A podium in  
> front of the display allows visitors to place their tagger device on  
> a pad to add their data to the visualization (or maybe this could be  
> done automatically in the background as they walk and tag through  
> the exhibition).
> When visitors place their device near the display (or on the  
> podium?), all the objects they tagged during the visit are  
> highlighted, showing them the big picture of the sorts of things  
> they liked, and giving them an awareness and appreciation of the  
> things they experienced during their visit. Additionally, families  
> or groups could put their tags simultaneously on the display, seeing  
> the intersection of their interests, and what they liked as a  
> collective.
> The display itself is also interactive. Touching the artifacts on  
> the display could pop up additional information, or show  
> relationships to other objects (e.g., touching a cat on the display  
> could highlight all the other cats of the same breed on the  
> timeline). No end of things we could do here!
> Same thing could be done with geographic maps or other  
> visualizations instead of timelines, and the timeline would also be  
> available at home on the web, and on the mobile device.
> Timeline is also available at home on the web, and on the mobile  
> device.
> Potential "micro carrots":
> - Implementation of a simple timeline visualization or timeline  
> component
> - Small scale implementation of an object tagging architecture
> On Thu, May 7, 2009 at 5:18 PM, Alison Benjamin <radiocontrolled at 
> > wrote:
> Hi,
> This is the idea I brought to the table:
> I was reading a ppt presentation last week by Mike Kuniavsky ( 
> ) and in it he makes an important and (maybe not always so obvious  
> point) that the benefit of technology in museums is that it can make  
> artifacts more authentic to visitors.
> With that in mind I thought about what seagoing cats do, and how  
> people could connect with artifacts *about* seagoing cats. They  
> travel on ships that go all over the world catching mice. Maybe  
> they've been in battles or maybe they've sailed across important  
> trade routes. Museums tend to attract a lot of visitors from out-of  
> town, and in general many people will have traveled to port cities.  
> Seagoing cats have been all over the world, and so have many of the  
> museum visitors - there is one commonality between the visitor and  
> the artifact.
> How could an engage-infused museum encourage bridging and  
> interaction between the artifact & the visitor? One goal a visitor  
> might have is to create a custom tour to see what seagoing cats have  
> been to their cities.
> System functions that would need to be in place might be - -
> -Allow exhibition designers to tag exhibits with cities that cats  
> have sailed to and through;  Also allow a Collections Management  
> System to track this kind of information
> -Communicate to visitors the artifacts they want to see based on the  
> tags they specify (in this case - "which cats have been to my city?")
> -Allow users to specify that they want a tour based on those tags  
> ("I want a tour based on cats that have sailed through Vancouver").
> -Allow users to 'hook' into  collection management system data. This  
> way information about museum artifacts (e.g. interesting life  
> events, facts, etc. about cats that have sailed through Vancouver)  
> can be presented.
> -Presented related information about artifacts & their context to  
> users (e.g. links to museum library, bookstore, literature, Website).
> The idea behind this exhibit design would be to allow visitors to  
> connect to the cats/artifacts in a personalized way (I have been  
> here - what seafaring cats have also been here, and why?).
> Thanks,
> Alison
> On Tue, May 5, 2009 at 2:53 PM, Jess Mitchell  
> <jess at> wrote:
> Dear All,
> I'd like to invite you all to a meeting for this Thursday to do some  
> brainstorming.
> Here's the scenario:
> The Museum:
> You're on a team at The CATT* Museum (a fictional museum, any  
> similarity to is unintended)
> The team is tasked with designing (and creating) an exhibit -- one  
> that covers the physical, mobile and web spaces.  One that uses  
> technology in interesting ways to tie together the solution while  
> engaging the visitors.  The museum is a history museum, focused on  
> the domestic and wild CATT.  Museum artifacts include but are not  
> limited to artwork, paintings, sculptures, written materials, audio,  
> and video of or related to cats.
> The Exhibit:
> The exhibit we'll be working on is called "Seagoing CATTS" -- for  
> some inspiration:
> Use this as a way to structure your thoughts about how you might do  
> the following:
> How will you go about doing this exhibit?
> what features will your exhibit have -- think specifically and tie  
> it in with artifacts
> functionalities
> kiosks w/ this?
> mobile that displays _________?
> Please bring at least two specific ideas for features of the exhibit  
> you'd hope to build as part of the team.  Nothing is too small or  
> silly an idea at this point.
> During this brainstorming meeting we'll walkthrough your ideas and  
> brainstorm about taking them further and it'll be interesting to see  
> how they might fit together.
> This exercise will give us some ideas for early "micro carrots" for  
> designers and developers (new to the community and veterans) to  
> start working on -- to learn Infusion, grease our creative wheels,  
> and get started on building FE.
> To break it down:
> all developers and designers who need to develop a mini-carrot
> bring one or two ideas for the exhibit
> no matter how mundane and crazy
> technologically supported ideas -- think technology
> or intersection thereof (web, physical, mobile)
> goal: brainstorm, apply some of information we have been gathering  
> from the resources on FE, be creative.
> * CATT is an alternate spelling of cat that some members of Fluid  
> use to refer to our feline friends.
> See you in
> Best,
> Jess
> ~~~~~~~~~~~~~~~~~~~~~~
> Jess Mitchell
> Boston, MA, USA
> Project Manager / Fluid Project
> jess at
> / w / 617.326.7753  / c / 919.599.5378
> jabber: jessmitchell at
> ~~~~~~~~~~~~~~~~~~~~~~
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