Android UI guidelines
James William Yoon
james.yoon at utoronto.ca
Thu Jul 16 14:26:19 UTC 2009
Yes, pretty paltry and meager, as far as UI guidelines go. I wonder if
this is because they want to keep it as open as possible, allowing
designers to be as creative as they want, or if it's because the
platform hasn't matured enough yet.
On Thu, Jul 16, 2009 at 9:45 AM, Jacob Farber<jacob.farber at utoronto.ca> wrote:
> Yes, we've discussed these - they're disappointingly sparse.
> On the plus side, im reading up on the android simulator you mentioned, and I hope that can shed some light on all the missing gaps in the docs.
>
> -----Original Message-----
> From: Colin Clark [mailto:colin.clark at utoronto.ca]
> Sent: Wednesday, July 15, 2009 6:25 PM
> To: fluid-work List
> Cc: Jacob Farber; James Yoon; tona monjo
> Subject: Android UI guidelines
>
> Hey all,
>
> We've been referring to Apple's iPhone Human Interface Guidelines
> pretty regularly as we design the iPhone theme for the mobile Fluid
> Skinning System. Looking towards support for other platforms, I did a
> bit of Googling for similar guidelines on other platforms.
>
> Here's a link to the Android UI guidelines. They're not as
> comprehensive as we might like, but they're a start:
>
> http://developer.android.com/guide/practices/ui_guidelines/index.html
>
> In case you're curious, here are the guidelines offered by RIM for
> Blackberry devices:
>
> http://na.blackberry.com/eng/deliverables/6625/Screens_373681_11.jsp
>
> Still trying to dig up a similar document for recent Symbian-based
> phones.
>
> Hope this helps,
>
> Colin
>
> ---
> Colin Clark
> Technical Lead, Fluid Project
> Adaptive Technology Resource Centre, University of Toronto
> http://fluidproject.org
>
>
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