Standardized icon library to be used by FlUID apps

Chong, John jchong at
Thu Jan 29 20:52:50 UTC 2009

So the CC attribution license is the only term we need to satisfy? If so
then that's awesome; Pinvoke can be considered a candidate again. The
Fugue icon set also provides PSD files which is somewhat helpful
although no vectors are present, but at least wii have our transparency
issue worked out for us.


John Chong
Web Design and Usability Specialist
UBC | Information Technology
jchong at

-----Original Message-----
From: fluid-work-bounces at
[mailto:fluid-work-bounces at] On Behalf Of Eli Cochran
Sent: January 28, 2009 3:03 PM
To: Colin Clark
Cc: fluid-work List
Subject: Re: Standardized icon library to be used by FlUID apps

You're right, I was getting confused with his royalty license  
agreement here:

"The license does not permit the following uses: The icon may not be  
sublicensed, resold, rent, transfer, or otherwise made available for  
use or detached from a product, software application, or web page. The  
Icons may not be placed on any electronic bulletin board, downloadable  
format. You may not in include the icons in any web template,  
including those which are web based, but not limited to website  
designs and presentation templates. You may not use, or allow anyone  
else to use The Icons to create pornographic, libelous, obscene, or  
defamatory material."


On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:

> Hi Eli,
> The Fugue icons appear to use a Creative Commons attribution license:
> This is very similar to the Creative Commons license we use for  
> Fluid's non-code products. In short, we have to explicitly make note  
> of the fact that Pinvoke is the author of these icons. This is  
> pretty consistent with other open source licenses we use. We include  
> a list of attributions in our wiki and in the Infusion download's  
> README file.
> Did you find any other specific requirements in regards to  
> attribution that I missed?
> Colin
> On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
>> I should note that as far as I can tell the license for the Fugue  
>> icons is not Fluid compatible since they restrict how the icons can  
>> be used.
>> - Eli
>> On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
>>> Hi John,
>>> Just some quick points: I think the Fugue icons are a nice start;  
>>> As far as I know, Photoshop does have a several methods for  
>>> maintaining the quality of re-sampled bitmaps. If your the  
>>> original author, there is the scalable effects option when re- 
>>> sampling vector/bitmap artwork to a different size, but its only  
>>> of use when your not working with sub-pixel dimensions in your  
>>> artwork (which you never should be with icons anyway)...other than  
>>> that, you might want to look at changing the Image Interpolation  
>>> option or using the Edge Enhancement filter....
>>> But my main point is this: when it comes to scalable icons we have  
>>> something specific in mind which works with the fss stuff, and  
>>> doesnt work with re-sampling images. Im prepping some CSS classes  
>>> to work with icons/images to load up various sizes depending on  
>>> the class names involved. So for example, if you have a toolbar  
>>> with icon images roughly 16px x 16px, if you loaded one of our  
>>> larger font class names you might get icons 32 x 32 or 24 x 24  
>>> etc. the switch would be seamless, and utilize CSS sprites.
> ---
> Colin Clark
> Technical Lead, Fluid Project
> Adaptive Technology Resource Centre, University of Toronto

. . . . . . . . . . .  .  .   .    .      .         .              .

Eli Cochran
user interaction developer
ETS, UC Berkeley

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