Standardized icon library to be used by FlUID apps
jacob.farber.work at gmail.com
Thu Jan 29 01:03:21 UTC 2009
Lol! We're so controversial...after all, who truly knows what Fluid -s we're
talking about :P
Please dont roast me for that one!
On Wed, Jan 28, 2009 at 7:08 PM, Daphne Ogle <daphne at media.berkeley.edu>wrote:
> That last sentence is particularly restrictive for us :)
> On Jan 28, 2009, at 3:03 PM, Eli Cochran wrote:
> You're right, I was getting confused with his royalty license agreement
>> "The license does not permit the following uses: The icon may not be
>> sublicensed, resold, rent, transfer, or otherwise made available for use or
>> detached from a product, software application, or web page. The Icons may
>> not be placed on any electronic bulletin board, downloadable format. You may
>> not in include the icons in any web template, including those which are web
>> based, but not limited to website designs and presentation templates. You
>> may not use, or allow anyone else to use The Icons to create pornographic,
>> libelous, obscene, or defamatory material."
>> On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:
>> Hi Eli,
>>> The Fugue icons appear to use a Creative Commons attribution license:
>>> This is very similar to the Creative Commons license we use for Fluid's
>>> non-code products. In short, we have to explicitly make note of the fact
>>> that Pinvoke is the author of these icons. This is pretty consistent with
>>> other open source licenses we use. We include a list of attributions in our
>>> wiki and in the Infusion download's README file.
>>> Did you find any other specific requirements in regards to attribution
>>> that I missed?
>>> On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
>>> I should note that as far as I can tell the license for the Fugue icons
>>>> is not Fluid compatible since they restrict how the icons can be used.
>>>> - Eli
>>>> On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
>>>> Hi John,
>>>>> Just some quick points: I think the Fugue icons are a nice start; As
>>>>> far as I know, Photoshop does have a several methods for maintaining the
>>>>> quality of re-sampled bitmaps. If your the original author, there is the
>>>>> scalable effects option when re-sampling vector/bitmap artwork to a
>>>>> different size, but its only of use when your not working with sub-pixel
>>>>> dimensions in your artwork (which you never should be with icons
>>>>> anyway)...other than that, you might want to look at changing the Image
>>>>> Interpolation option or using the Edge Enhancement filter....
>>>>> But my main point is this: when it comes to scalable icons we have
>>>>> something specific in mind which works with the fss stuff, and doesnt work
>>>>> with re-sampling images. Im prepping some CSS classes to work with
>>>>> icons/images to load up various sizes depending on the class names involved.
>>>>> So for example, if you have a toolbar with icon images roughly 16px x 16px,
>>>>> if you loaded one of our larger font class names you might get icons 32 x 32
>>>>> or 24 x 24 etc. the switch would be seamless, and utilize CSS sprites.
>>> Colin Clark
>>> Technical Lead, Fluid Project
>>> Adaptive Technology Resource Centre, University of Toronto
>> . . . . . . . . . . . . . . . . . .
>> Eli Cochran
>> user interaction developer
>> ETS, UC Berkeley
>> fluid-work mailing list - fluid-work at fluidproject.org
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> Daphne Ogle
> Senior Interaction Designer
> University of California, Berkeley
> Educational Technology Services
> daphne at media.berkeley.edu
> cell (510)847-0308
> fluid-work mailing list - fluid-work at fluidproject.org
> To unsubscribe, change settings or access archives,
> see http://fluidproject.org/mailman/listinfo/fluid-work
University of Toronto - ATRC
Tel: (416) 946-3002
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