Standardized icon library to be used by FlUID apps

Daphne Ogle daphne at media.berkeley.edu
Thu Jan 29 00:08:21 UTC 2009


That last sentence is particularly restrictive for us :)


On Jan 28, 2009, at 3:03 PM, Eli Cochran wrote:

> You're right, I was getting confused with his royalty license  
> agreement here:
>
> http://www.pinvoke.com/license/
>
> "The license does not permit the following uses: The icon may not be  
> sublicensed, resold, rent, transfer, or otherwise made available for  
> use or detached from a product, software application, or web page.  
> The Icons may not be placed on any electronic bulletin board,  
> downloadable format. You may not in include the icons in any web  
> template, including those which are web based, but not limited to  
> website designs and presentation templates. You may not use, or  
> allow anyone else to use The Icons to create pornographic, libelous,  
> obscene, or defamatory material."
>
> Thanks,
> Eli
>
> On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:
>
>> Hi Eli,
>>
>> The Fugue icons appear to use a Creative Commons attribution license:
>>
>> http://creativecommons.org/licenses/by/3.0/
>>
>> This is very similar to the Creative Commons license we use for  
>> Fluid's non-code products. In short, we have to explicitly make  
>> note of the fact that Pinvoke is the author of these icons. This is  
>> pretty consistent with other open source licenses we use. We  
>> include a list of attributions in our wiki and in the Infusion  
>> download's README file.
>>
>> Did you find any other specific requirements in regards to  
>> attribution that I missed?
>>
>> Colin
>>
>> On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
>>
>>> I should note that as far as I can tell the license for the Fugue  
>>> icons is not Fluid compatible since they restrict how the icons  
>>> can be used.
>>>
>>> - Eli
>>>
>>> On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
>>>
>>>> Hi John,
>>>>
>>>> Just some quick points: I think the Fugue icons are a nice start;  
>>>> As far as I know, Photoshop does have a several methods for  
>>>> maintaining the quality of re-sampled bitmaps. If your the  
>>>> original author, there is the scalable effects option when re- 
>>>> sampling vector/bitmap artwork to a different size, but its only  
>>>> of use when your not working with sub-pixel dimensions in your  
>>>> artwork (which you never should be with icons anyway)...other  
>>>> than that, you might want to look at changing the Image  
>>>> Interpolation option or using the Edge Enhancement filter....
>>>>
>>>> But my main point is this: when it comes to scalable icons we  
>>>> have something specific in mind which works with the fss stuff,  
>>>> and doesnt work with re-sampling images. Im prepping some CSS  
>>>> classes to work with icons/images to load up various sizes  
>>>> depending on the class names involved. So for example, if you  
>>>> have a toolbar with icon images roughly 16px x 16px, if you  
>>>> loaded one of our larger font class names you might get icons 32  
>>>> x 32 or 24 x 24 etc. the switch would be seamless, and utilize  
>>>> CSS sprites.
>>>>
>>
>> ---
>> Colin Clark
>> Technical Lead, Fluid Project
>> Adaptive Technology Resource Centre, University of Toronto
>> http://fluidproject.org
>>
>
> . . . . . . . . . . .  .  .   .    .      .         .              .                     .
>
> Eli Cochran
> user interaction developer
> ETS, UC Berkeley
>
>
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Daphne Ogle
Senior Interaction Designer
University of California, Berkeley
Educational Technology Services
daphne at media.berkeley.edu
cell (510)847-0308






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