Draft drag and drop UI design pattern
Richard Schwerdtfeger
schwer at us.ibm.com
Tue Jul 17 16:28:28 UTC 2007
Hi Colin,
Once an object is selected for drag also knowns as a "grab?" Doesn't the
application already know what objects can receive the drag object?
You need the ARIA states and properties for drag drop.
http://www.w3.org/TR/aria-state/#dragdrop
This informatio can be used to style designated drag and drop targets.
Looking at this table: It seems like you are trying to figure out whether
an dragover is invalid if in fact at the time you select an object for
drag you already know the targets that can receive the drop. This, to me,
is a usability problem. Using ARIA:
select an object to drag using the keyboard ( this is all objects that
have aaa:grab="supportered"
upon a grab
change the aaa:grab="true" on the objec to drag
mark all objects with aaa:dropeffect=" copy | move | reference " depending
on your drag operation.
Optionally have CSS be triggered to highlight the targets which can
receive the grabbed object for the operation.
use keyboard to navigate to the drop targets or let the AT do it.
If the user hits escape, cancel the drag operation and move the user back
to the source and reset the grab and dropeffect properties (original state
of the system).
Upon completion of the drag set the source and target drag operations
based on the state of the application.
Interesting Moment
Mouse
Keyboard
Page Loaded
Items shown as a list or grid. It is also a good idea to provide textual
description of the 'drag action' or graphic drag affordances that tell the
user dragging is possible.
Same as mouse
Mouse Hover
Container border highlighted
N/a
Keyboard select
N/a
User tabs to the draggable section, and the first item is selected. This
is equivalent to the mouse "hover" action.
Mouse Down
Enter "drag" mode. Some visual indication that you are in a new mode
should happen here. Cursor changes to '4-way arrow'
N/a
Control-Key Down
N/a
This is equivalent to the mouse down. While the user is holding down ctrl,
they are in drag mode. The same visual cue as mousedown should be visible.
Mouse Up
If we are in drag mode, this completes a drag action
N/a
Spacebar/Enter
N/a
Drag Initiated
The user drags the item using the mouse to it's new desired location.
While holding ctrl, the user uses the arrow keys to move the item to a new
location.
Drag Over Valid
Preview the new placement by showing a half-alpha version of the currently
dragged item in it's new position. The other images on the page will
re-arrange to form the new order.
Same as mouse
Drag Over Invalid
We will "snap" to the closest valid position (??).
there are no "invalid targets" for a keyboard user
Drag Over Original
Same as 'drag over valid'
same as mouse
Drop Accepted
Half-alpha preview becomes full-alpha. New order saved in database.
same as mouse
Drop Rejected
Return to the original state (i.e. original ordering)
Return to the original state, additionally the original item is in hover
mode.
Drop on Original
Return to the original state
Rich Schwerdtfeger
Distinguished Engineer, SWG Accessibility Architect/Strategist
Chair, IBM Accessibility Architecture Review Board
blog: http://www.ibm.com/developerworks/blogs/page/schwer
Colin Clark <colin.clark at utoronto.ca>
Sent by: fluid-work-bounces at fluidproject.org
07/17/2007 09:27 AM
To
"fluid-work at fluidproject.org" <fluid-work at fluidproject.org>
cc
Subject
Draft drag and drop UI design pattern
Hi everyone,
Shaw-Han has been working on a UI design pattern for Sakai about drag
and drop. It's a work in progress, but take a look and tell him what you
think. Much of this material was inspired by our experience working on
the Lightbox.
http://issues.sakaiproject.org/confluence/display/DESPAT/Drag+and+Drop
We'll do a version of this pattern for Moodle and uPortal, too.
Colin
--
Colin Clark
Technical Lead, Fluid Project
Adaptive Technology Resource Centre, University of Toronto
http://fluidproject.org
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